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The 57th meeting of discussion group - video games

Gal Marom - "Active Viewing and Passive Play" - some films possess a game-like quality. They encourage the viewers to think and create an experience similar to solving a puzzle. On the other hand, some games, despite their interactivity and the player's control, are linear and don’t require much thinking or offer meaningful choices. What features cause this, what are the problems that arise from passive play, and what can games, especially narrative puzzle games, learn from game-like films?

Ido Adler - "Let's talk about cheating" - Who are the people who cheat in video games? Why are they doing this and how? What methods are used against this?


Aug 2018



Hosted By: Discussion Group - Video Games

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Sela Developer Meetup

What we're about
This is a group for software developers across all disciplines interested in mobile, web, cloud, big data, open source, and other technologies. Join us to learn a new language or technology, to review best practices and share experiences, to understand deep platform internals, and to improve application and system performance. The meetup features Sela's best consultants, experts, and international speakers, as well as guest speakers from other companies.

18:00 – 18:25 Gathering, mingling, food
18:25 – 18:30 Introductions
18:30 – 19:00 Overview
19:00 – 20:00 Case Study
20:00 – 20:05 Closing words


Oct 2018



Hosted By: Sela

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Game Jam Hackathon

Welcome to Universe Game jam.
This Jam meant to bring game developers togheter from the different aspects of game developing - programmers, visual designers (all over the vast spectrum of it, from 2D and pixel art to animators and 3D artists) and also sound and Music designers to take part in developing a game within 48 hours under a concept that will be declared in the event itself.
The purpose is mingling, get to know people that are involved in game development, developing and connecting the game dev's and just enjoy our time togheter.

Day 1:

10:00- Gathering and registration. (Coffee and refreshment at the place)
11:00 - Opening conversation and dividing into groups.
12:00 - Industry professional keynotes.
12:30 - Mingling and brainstorming time.
13:00 - Launch break.
13:45 - Keynotes on the different developing aspects.
14:00 - Starting engines.

Day 2:

10:00 - Gathering and sharing the progress (Difficulties and success)
11:00 - Keep working.
13:00 - Launch break.
15:00 - Hyping your game through teaser/video art/paint/screenshots
18:30 - Play testing !


Nov 2018



Hosted By: UniVerse

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